
Onto the bad news and as I hinted at they are a slow team. Due to the poor ability of the Halfling players though, they are very cheap to purchase and you can have a lot of them, which is great because you probably will need them! The teams often make use of a Halfling Master Chef as well, the cooking aroma can put off the other team and enhance the performance of the Halflings by stealing the other teams rerolls. They can start with two of the strongest players in the game in the guise of Treemen, who at ST6 and AV10 can really hold their own. They are designed to be one of the most challenging races to use and they certainly fulfil that criteria. Halflings are the weakest and slowest of all the teams in the game. Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team Mate, Timmm-ber!

QTYĬatch, Dodge, Right Stuff, Sprint, Stunty After all, if you can get half a dozen players in the opposing team’s End Zone and, by some miracle, manage to end up with the ball, then there is a small chance that one or two of them won’t be jelly by the time you throw the thing. Most Halfling coaches try to make up for quality with quantity. They’re too short to throw or catch, they run at half pace, and the whole team can spend all afternoon trying to block an Ogre without any chance of success.


The technical deficiency of Halfling teams is legendary.
